Forum Replies Created
-
AuthorPosts
-
Day 4 is human faces from the front. This is a good exercise to learn proportions and placement, as human eyes can easily check if something is out of place. This is also good for practicing how to render the subtle contours of the human face with soft edges.
Note that these exercises, including those of other days, do not include shading. This is to emphasize the rendering of forms with only edges and no values. Values will be a separate practice.
These exercises are my own. The method I use is that before I do an exercise, I think of what skills I want to practice and apply, and then find reference images to study upon. After the exercise, I conclude what I learned.
Thanks!
Yes, this is digital. It is done with Wacom tablet and Photoshop.
Ultimately, the tools do not matter. You can do this in Procreate or pencil and paper.
Some information about the studies:
Day 1 is polygons in different angles. They are the most basic of forms, hence an important fundamental skill to train. Training includes only referencing the shapes in one angle and simulate the other angles mentally. Also, shift key/ruler or rotating the canvas is not allowed. This is to train the ability to draw straight lines at every angle.
Day 2 is rocks and minerals. They contain both angular polygons as well as some jagged, irregular forms. They are a good transition from polygons to real-world objects as they are a good application of the polygon training. Moreover, drawing forms of rocks does not require high accuracy, unlike faces and hands, as human eyes are not too sensitive or familiar to their forms. Lineweight is an important aspect to convey the form. For example, the crystal edges with sharper angles require a heavier lineweight and vice versa.
Day 3 is fungi. They contain complex organic forms. Fortunately, like rocks, human eyes are not too sensitive or familiar to their forms. This is good training for long, flowing organic lines as well as forms that are stacked closely together. The use of lineweight here is mainly to discern complex shapes as well as render textures. The texture is an important aspect here, as they are just very small structures. This is a good training to decide which are ‘structures’ to render, and which are ‘textures’ to render.
-
AuthorPosts
CONNECT
New Masters Academy
16182 Gothard St
Huntington Beach, CA 92647
Contact US