home › Forums › Challenges & Activities › 100 Day Art Challenge › Deborah’s 100 Days of People and Perspective Drawing
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September 11, 2020 at 2:33 pm #755702
These look very good Deborah 🙂
September 11, 2020 at 10:17 pm #756459Thanks Bryan 🙂.
Day 22: Measuring and referencing planes and a cube in 2 point perspective.
I exported Procreate’s time lapse video of a couple of these perspective drawings, but they export on their sides, turned 90 degrees. Also, the exported jpeg picture quality is pretty blurry. Does anyone know how to fix these issues? Thanks 🙂
September 12, 2020 at 1:06 am #756667Hi Deborah,
Yes I’m really interested in learning watercolour aswell as gouache. I don’t know if it is purely because of the unhealthy components/materials of oil paint but until now I never been interested in that. On the other hand I like the possible expressiveness of watercolour aswell as the feeling/the challenge of taming the beast or trying to control the uncontrollable if you want to do more precise work with it.
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I like your nose/mouth drawings because I think you can clearly see how you tried to implement your knowledge of the planes. But I do have the feeling that the front view looks like the nose is pushed slightly inwards? But I don’t know why 😅
Oh and if it’s about perspective you totally passed me. I’m still at the one point lectures because I haven’t continued the course recently 😅
September 12, 2020 at 11:29 pm #758717Hi Christopher,
I believe watercolour is a bit of a beast. People talk a lot about how difficult it is. A challenge is enjoyable though, and we both seem to be of the more precise variety of artist 🙂. Thanks for your feedback about the nose. Is it possibly just that I haven’t taken the rendering to completion and therefore it isn’t popping off the page like it could? I’ll measure it again in case.
Day 23: Measuring depth and creating a plank and cube in 2 point perspective. This was fun. It’s a good idea to take notes on this stuff – it’s going to be easy to forget.
September 13, 2020 at 3:56 am #758959…I’ve just re-read my post – did that sound bad? When I say I’m precise, I don’t mean skilled, I just mean I enjoy doing detail. Sorry!
September 13, 2020 at 10:22 pm #760335September 14, 2020 at 9:14 pm #762055September 15, 2020 at 2:32 am #762280Nice work Deborah. You are getting so good at rendering with a pencil. When I do a quick glance at this one, there is maybe something a bit off about the chin? I’m not an expert of course, but that’s the impression that I got. Keep up the good work 🙂.
September 15, 2020 at 2:31 pm #763217Nice job Deborah. You are really showing some great improvement! Keep it up!! One thing I did notice (and you might not be done yet), but the upper lip is a down plane, so it should be a little darker over all.
September 15, 2020 at 7:15 pm #763527September 15, 2020 at 11:54 pm #763706Thank you Bryan 🙂. You’re right – the chin needed tonal refinement. I hope this is starting to look better?
Thanks for pointing that out Erik 👍🏻. Much appreciated. It probably still needs to go a touch darker.
Thank you for taking the time to do this for me Joshua. It was really helpful. Have I understood you by the changes I’ve made so far? Conceptually I do, but on execution?
Day 26: Working on refinements from all of your helpful comments. I only got as far as the face plane today. I’ll continue to refine the rendering over the whole form tomorrow, so if there are more structural improvements to make, I’m grateful for the feedback. Thanks everyone.
September 16, 2020 at 12:14 pm #764568Improvement but I still can’t see the down plane of the upper lid. If we’re below her looking up (the ear to brow relationship suggests that) I expect to see that. Even if we are more level to her we will probably see some of that down plane.
The issue is that the corners of the face are often obscured by the most projecting parts (the vertical center line).
You need to know exactly where the far side corner of the mouse brow eye etc are even if you can’t see them because the center of the nose or mouth is blocking.
You need to imagine the far side as you draw. So whenever you are working along the edge or contour it becomes more complex and more careful to get the overlaps and angles working.
September 16, 2020 at 12:16 pm #764570Also with the eye. Since this is a sculpture we drill in the iris and the pupil to make the values work. But in a drawing you should be thinking about the projection of the cornea.
September 16, 2020 at 10:24 pm #765151Thanks Joshua for your advice. I understand what you are saying, though I still don’t feel I’ve got it ‘right’. (I’m editing now, noticing after I posted that the model’s left eye still looks flat. Something about the angle of the eyelid…) In particular I worked on the eyes and I thought about and tried to do the following:
– Add the down planes of the upper eye lids;
– I thought about your comment that in sculpture, you drill out the pupils. I know the pupils are actually a void, so I redrew the pupils as such rather than as black ellipses;
– Place the hidden corners of the eyes and drew to them;
– Tried to make the corneas protrude more (not very successfully I don’t think 🤔);
– Did more rendering to the ear, neck and clavicles.
I’m happy to keep working this drawing if it’s useful, then I think the next thing for me to do is studies of eyes and mouth, focussing on these weaknesses.
I’m beginning to see all of these angles, forms, skulls, planes etc in the people around me – I think, ’oh yeah, it does look like that!’ It’s fascinating.
Thank you for pushing me to improve – I like being pushed 🙂.
Day 27: More refinements.
September 17, 2020 at 7:28 pm #766460 -
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